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Maze Programming
The platform I'm using for development:
Lcc-win32
Windows XP Pro
Tinyptc
Sources that end in a 't' denote output to stdout, and those ending in 'g' have graphical output.
Instructions to compile Tinyptc with Lcc-win32 can be found
here
(Use
nasmw
instead of nasm).
DJGPP FAQ
I'm archiving all programs off this site to my newer site
Home of the Mazecast Project
.
Depth First Search Algorithm Mazes
Program:
dfsmazet
Purpose:
Generate, solve, and output a 10x39 maze to stdout.
Program:
dfsmazeg
Purpose:
Draw the realtime generation and solving of a maze.
Program:
mazecasterg
Purpose:
First person maze exploring with wall texture mapping.
Program:
mazecasterg_FS
Purpose:
Beta with flat shading and sky rotation. (F1 displays help)
Program:
mazecasterg_FC
Purpose:
Beta with textured walls/ceilings. (F1 displays help)
The beta version(s) of mazecasterg allows realtime speed tweaking.
Other Related Sites
Wolfenstein 3D Retexturing
Ray-Casting Tutorial
MazeWorks
Think Labyrinth!
Advanced Raycasting Techniques
Win32 Tutorials
Home of the Mazecast Project
Questions or comments? I can be reached at
caliarbor@yahoo.com